Maya Nurbs 汽车方向盘建模(4)
添加时间: 2007-7-7 5:01:56 作者: 第九软件网 阅读次数:28 来源: http://www.d9soft.com
翻译说明: 为了让大家更能理解这个教程,我并不翻译其中一些命令,这样可以让一些初学者 ( 不是很熟悉 Maya Nurbs 建模命令 ) 更快找到这些命令。另:我的英文不好,所以在翻译的时候会有一些不足之处,如果有让你发笑的地方,请你给我提醒,我将更改过来 , 我的 Email: chinacache@163.com.
Next, select every set of them (sequently), then go to surface > loft (fig 33), then select every top curve then go to surface > planar to close the buttons' top areas, and do some variation with the curves (fig 34).
接下来,按顺序选择这些曲线并 surface > loft (fig 33) , 依此选择每条最后的曲线并 surface > planar 以闭合这些曲面 (fig 34).
Fig 33
fig 34
Now go to display > hide > hide geometry > NURBS curves , to hide all of your curves, then select all of these buttons then drag them to their places (fig 35). Next from front vIEw, select all center objects then hide them (by pressing CTRL-H) (fig 36).
隐藏 Nurbs 曲线,命令 display > hide > hide geometry > NURBS curves , 将这些曲面移动到如 (fig 35). 回到前视窗,选择中心的物体并隐藏它们 ( 按 CTRL+H)(fig 36).
fig 35
fig 36
Then select all the objects (not the main torus), then go to edit > group . Hit group... wait while Maya is calculating group. When finished, go to edit > duplicate > option box , then apply these settings (fig 37), then you will have a mirrored object on the other side (fig 38).
选择那些物体 ( 不包含主要的圆环 ), 用 edit > group 成组 . 成组后,复制它,选项如 (fig 37). 复制后如 (fig 38).
fig 37
fig 38
Now go to Display > show > show geometry > Nurbs surfaces , to show all of your NURBS geometry, then you should have these objects at this point (fig39).
然后将所有的 Nurbs 曲面显示出来,命令 Display > show > show geometry > Nurbs surfaces . 得到 (fig 39)
fig 39
Next to smooth the connection between the center object and the main torus we need to fillet them together. Select the left lofted object, Shift-Select main torus, then go to edit NURBS > surface fillet > circular fillet > option box and apply these settings (fig 40), then you will have this (fig 41).
我们需要在大圆环和握手柄之间得到更圆滑的过渡,选择握手柄再按住 Shift 键选择大圆环, edit NURBS > surface fillet > circular fillet > option box , 选项如 (fig 40), 得到 circular fillet 结果如 (fig 41).
fig 40
fig 41 
Do the same step with the right lofted object, remember : To circular fillet the right side object, you must turn on Reverse Primary Surface Normals.
以同样的方式 circular fillet 右过的握手柄,记住:在 circular fillet 右边时,要打开 Reverse Primary Surface Normals 选项。(完)
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