Maya Nurbs 汽车方向盘建模(3)
添加时间: 2007-7-7 5:14:07 作者: 第九软件网 阅读次数:33 来源: http://www.d9soft.com
翻译说明: 为了让大家更能理解这个教程,我并不翻译其中一些命令,这样可以让一些初学者 ( 不是很熟悉 Maya Nurbs 建模命令 ) 更快找到这些命令。另:我的英文不好,所以在翻译的时候会有一些不足之处,如果有让你发笑的地方,请你给我提醒,我将更改过来 , 我的 Email: chinacache@163.com.
Next, put this new cylinder to the half side of the new lofted object at this position (fig 22), here's the front vIEw (fig 23). This cylinder will cut out half of the lofted object (for button place area).
接下来将这个圆柱体移动到新 loft 曲面附近 (fig 22) ,前视窗中如 (fig 23).
fig 22
fig 23
Next, select the cylinder, Shift-Select the lofted object, then go to edit NURBS > surface fillet > circular fillet > option box and apply these settings (fig24), then you will have a new fillet area (fig 25).
接下来,选择这个圆柱体,按 Shift 键选择 loft 物体,到 edit NURBS > surface fillet > circular fillet > option box 运用这一选项,你将可以得到如 (fig 25).
fig 24
fig 25
Next select the cylinder and go to edit NURBS > trim tools , select the inside of the cylinder white area (fig 26) and hit Enter (fig 27).
接下来选择圆柱体并 edit NURBS > trim tools 它,选择要保留的区域 (fig 26),Trim 后得到 (fig 27).
fig 26
fig 27
Next select the lofted object and go to edit NURBS > trim tools , select the outside of the lofted object white area (fig 28) and hit Enter (fig 29)
接着我们再 edit NURBS > trim tools 那个 Loft 出来的曲面,选择要保留的区域如 (fig 28), 并 Trim 得到 (fig 29).
fig 28
fig 29
Now go to edit > select all by type > nurbs surfaces , then go to the rendering module, go to Render > set NURBS tessellation > option Box and apply these settings (fig 30), then hit set and close.
到 edit > select all by type > nurbs surfaces , rendering module , 进入 Render > set NURBS tessellation > option Box 设置如 (fig 30) 点击 set and close.
fig 30
Next from front view, create these button profile curves (fig 31), duplicate every profile curve several times, and rescale the last curve into a smaller proportional curve (fig 32).
回到前视窗,创建如 (fig 31) 所示的曲线,复制并移动如 (fig 32), 并将最后的一条曲线缩小一点 .
Note : You could create your own button profile if you want to.
你可以自己创建你喜欢的曲线。
fig 31
fig 32
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